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[18:33] <Lucky_G> anybody around able to help me with a small problem ??
[18:35] <Lucky_G> ok, the thing is : how would i animate a FirstPersonCamera ??
[18:39] <chandler_> what kind of animation do you want?
[18:39] <chandler_> do you mean let the user control/move it? or move it programatiicaly?
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[18:45] <chandler_> Lucky_G: still around?
[18:45] <Lucky_G> sorry, back ... i want to move it programmatically ... an instance of a FirstPersonCam
[18:46] <Lucky_G> any hint ?? lookAt does not seem to work ..
[18:48] <chandler_> The FPCam uses the target attribute
[18:48] <chandler_> if you know the xyz coordinates you can to be looking at, you can do:
[18:48] <chandler_> fpcam.target.position.set(x, y, z);
[18:49] <Lucky_G> ok thanks. this helps, can i also set the fpcam.position ??
[18:49] <chandler_> yep!, exact same way
[18:49] <chandler_> fpcam.position.set()
[18:50] <Lucky_G> thanks a lot !!  will try :)
[18:50] <chandler_> if I remember correctly, lookAt just deals with an object's rotation
[18:50] <chandler_> if you were using a targetless camera, I believe it should work as expected
[18:50] <chandler_> however, the fpcam isn't targetless
[18:51] <Lucky_G> cool ...
[18:51] <Lucky_G> thanks for your help !
[18:51] <chandler_> you're welcome
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[19:11] <Lucky_G> fpcam.target.position.set(x, y, z); does not seem to do anything ,  fpcam.position.set() works though ....
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